The Problem:
this assignment came with a unique challenge to not only learn the Maya interface, but to only model using primitive shapes.
My Solution:
I decided to first view the constraints of only using primitive objects as an advantage as opposed to a limitation. The robotic form I chose actually benefits from a predominately blocky form. In contrast, I was able to use a few of the more organic circular primitive objects to soften and add interesting contrast to the main body.


