Robot using Primitive Shapes

The Problem:

this assignment came with a unique challenge to not only learn the Maya interface, but to only model using primitive shapes.

My Solution:

I decided to first view the constraints of only using primitive objects as an advantage as opposed to a limitation. The robotic form I chose actually benefits from a predominately blocky form. In contrast, I was able to use a few of the more organic circular primitive objects to soften and add interesting contrast to the main body.

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