*Check out the model I used for this rig! This model was made by paultosca on TurboSquid.com https://www.turbosquid.com/3d-models/x-free/864961 The Problem : For this final project I wanted to create an animation that could be used in a video game. As I started the process of gathering my assets and preparing them for animation I soon …
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Project 3 : Unicycle Animation
The problem : I have never had such a series of spectacular failures as I have with my rig for this project. One of my problems with my rigs was figuring out the parenting and constraints and how to attach the bones to an IK to a controller. Somewhere in those steps something went terribly …
PluralSight Tutorial
Maya 2018 Animation Fundamentals This course for the most part was a refresher course on concepts we had already covered in class. I did enjoy learning about the time editor and how useful it is for looping animation cycles, blending animations, and exporting animation clips. I especially liked the idea of using the blend animation …
Walk Cycle Exercise
The Problem : Create an alteration of a walk cycle that clearly shows an emotion or personality trope. The Solution : Deciding what kind of walk cycle to create was a hard choice. I knew I wanted to choose something untraditional, and finally settled on a confident cool guy walk. One of the main challenges …
Film Study : Howl’s Moving Castle
Screen cap 1 : I really enjoyed this scene from the beginning of Howl’s Moving Castle. The first principle of animation I recognized in this sequence was the gentle arc Howl and Sophie follow as the descent from the air onto the balcony. Next is the overlapping and follow through action of their clothes and …
Project 2 : Modeled Scene
https://drive.google.com/open?id=1PpAtXb-OdRJmB-PRjYDEa2EmTSEBg8ch The Problem : For this project, we were assigned to choose a scene of our choice and recreate it in Maya. I knew I wanted a challenge, so I chose this stained glass bathroom scene. One of the challenges that excited me when I looked at the reference photo was the odd angle that …
Dinosaur Textured
The Problem : This exercise was a particularly challenging one since I was texturing an object without creating UV’s. One of the biggest problems I ran into was I wanted to use Maya’s Arnold renderer, however many of the native Maya procedural textures are not supported by Arnold and therefor could not be rendered out. …
Materials and Lighting
The Problem : The main focus for these assignments were figuring out not only the proper texturing but also setting up the correct lighting to match our reference photos. The Solution : The orange was a lot more difficult that Jupiter, as the orange had many lights coming from all different directions. In order to …
Shoe Exercise
The Problem : For this exercise I was really excited to tackle the main issue : how to create fluid curves seen in the sandal. The Solution : Of course I started with curves. I actually made every piece of the shoe from a curve. For the base I made a curve that followed the …
Dinosaur Model
The Problem : This being our first major modeling project, it was key to maintain clean edge flow while continuing to add detail. I found one of the major problems I ran into was moving vertices while in smooth mode, and overcompensating. When I went back to view my un-smooth mesh model I was horrified …