Polygon Workflow in Maya : Dinosaur

Lesson 1 : Profile Curves I really enjoyed this first first lesson as I learned how to start with 3 simple curves and loft them together to create the main torso form. I also found it very helpful to learn how to restructure a curve so that each had the same amount of control vertices. …

Robot using Primitive Shapes

The Problem: this assignment came with a unique challenge to not only learn the Maya interface, but to only model using primitive shapes. My Solution: I decided to first view the constraints of only using primitive objects as an advantage as opposed to a limitation. The robotic form I chose actually benefits from a predominately …

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