Lesson 1 : Profile Curves I really enjoyed this first first lesson as I learned how to start with 3 simple curves and loft them together to create the main torso form. I also found it very helpful to learn how to restructure a curve so that each had the same amount of control vertices. …
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Lamp
The Problem : This was an exercise to learn the Nurbs and Curves modeling method in Maya. Being only allowed to use these tools, I had to recreate a lamp. This method worked well for the natural curves of the lamp, however the sharper corners near the base of the lamp posed a unique issue. …
Desk Exercise
The Problem : This exercise helped me begin to dive into the creation of an object from a primitive through the extrusion of vertices. One of the main issues I ran into was keeping my edge-flow clean, and using edge-loops efficiently so as to not have unnecessary vertice information. The Solution : In order to …
The Lemon Juicer
The Problem: This short exercise was a test to see how creatively I could turn a basic primitive object into a lemon juicer without deleting or extruding vertices. The Solution: I started with a basic cylinder as I knew that would make the base easy to create. From there I scaled it and added subdivisions …
Solar System
The Problem: For this simple exercise, one of the main problems was figuring out the rotation speeds of the plants in order to become more familiar with the Maya graph editor. The Solution: Once I began to understand how the keyframes on the graph editor translated to the movement in the viewport, I was able …
Robot using Primitive Shapes
The Problem: this assignment came with a unique challenge to not only learn the Maya interface, but to only model using primitive shapes. My Solution: I decided to first view the constraints of only using primitive objects as an advantage as opposed to a limitation. The robotic form I chose actually benefits from a predominately …